Lion’s Roar
Lion’s Roar
4th-level Conjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (some burnt hair)
Duration: Concentration, up to 1 minute
Class: Bender (fire), Druid, Ranger, Sorcerer, Wizard
Sourcebook: Ryoko's Guide to the Yokai Realms
You conjure a roaring lion’s head made of writhing flame that moves with you, wielding it like an extension of your body for the duration. When you conjure the lion and as a bonus action on your subsequent turns, you can cause one of the following effects with it.
- Fiery Maw. The lion bites a creature or object within 30 feet of you. Make a melee spell attack against the target. On a hit, it takes 4d6 fire damage.
- Flaming Mane. The lion’s head encases your own until the start of your next turn. When a creature within 10 feet of you hits you with a melee attack, the lion bites the attacker, dealing 3d6 fire damage to it.
- Roar of the Pride. The flames roar. Each creature within 20 feet of you must succeed on a Wisdom saving throw or be frightened of you until the spell ends. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to this effect until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage from the Fiery Maw and Flaming Mane options each increase by 1d6 for each slot level above 4th.