Inner Flame

Inner Flame

1st-level Abjuration

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Class: Bender (fire), Cleric, Druid, Paladin, Ranger, Tamer, Warlock
Sourcebook: Ryoko's Guide to the Yokai Realms

Your body becomes wreathed in flame. Creatures you are touching must succeed on a Constitution saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. A creature you are grappling, or are grappled by, automatically fails this saving throw. If you are grappled by a creature that fails this saving throw, the creature releases you and the grapple ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.