Calm Air

Calm Air

2nd-level Transmutation

Casting Time: 1 bonus action
Range: 120 feet (60-foot cube)
Components: V, S
Duration: Concentration, up to 1 minute
Class: Bender (air), Druid, Ranger, Wizard
Sourcebook: Ryoko's Guide to the Yokai Realms

With a calming gesture and soothing word, you calm the air in a 60-foot cube centred on a point within range for the duration. In the area, wind becomes still, the flow of poisonous gases is halted, and the effects of air-based spells of a level equal to or lower than this spell, such as the wind drake spell, are prevented and suppressed.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the level of air-based spells suppressed by this spell increases.