Ryokido

Ryokido.webp

Ryokido Info

Nestled deep within wizened, dry thorn forests, the most ancient settlements in the realm persist, unbroken by scouring winds, blistering sun, or the relentless march of time. Here live the ryokido, colloquially known as “lion turtles”, a race of telepathic beings that call this inhospitable expanse home. All ryokido share fierce claws and squat, feline faces, but every ryokido shell is unique, as distinctive as a fingerprint. Each heavy carapace bears an identifying arrangement of colourful, textured patterns, with some hereditary markings idiosyncratic to one’s village and clan.

Telepathic Connection

Ryokido carry telepathic power and are capable of sharing thoughts and feelings from soul to soul. This ability to connect with other creatures fosters an incredible empathy in ryokido; they are united through triumph, joy, and pain, and are troubled greatly by the suffering of others.
Each ryokido village has a miko, a female shaman who acts as a guardian of the clans’ collective memory. A dying ryokido can telepathically surrender their mind in totality, pouring every memory, passion, and thought into the mind of another. The miko’s job is to receive this final gift: a lifetime of experience, perspective, and wisdom from the dying. In this way, knowledge is never lost, and the village is forever guided by the collective wisdom of those who came before them.

Ties Of Family

Ryokido have a long, living history, borne on a stream of shared memory and experience. They find great value in family and community, raising pups as a village, and viewing those they surround themselves with as extensions of themselves. To the ryokido, every friend is family, every family a village, every village a legion. When moved to action, a single ryokido walks as an army.

Ryokido Traits

As a ryokido, you have the following traits:

Feature Description
Ability Score Increase Your Strength, Wisdom, and Charisma scores each increase by 1.
Age Ryokido grow extremely slowly. They are considered young until they reach the age of 80, and go on to live for up to 600 years.
Anatomy You have two arms, two legs, and a tail.
Size You are Medium. A ryokido stands between 5 and 7 feet tall.
Speed Your walking speed is 30 feet.
Creature Type You are a Humanoid.
Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Heavy Shell You have advantage on ability checks and saving throws you make to avoid being knocked prone. In addition, when you stand up from being prone, you must use your bonus action, in addition to the amount of movement you spend.
Lionheart You gain proficiency in your choice of one of the following skills: Acrobatics, Athletics, Insight, or Intimidation.
Slashing Claws You can use your claws to make unarmed strikes. When you hit with them, the strike deals slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Telepathic Bond As an action, you can form a telepathic bond with a willing creature you can see within 100 feet of you. For 1 hour, you and that creature can communicate telepathically with each other, even if you don’t share a language. If that creature doesn’t speak any language, the two of you can still communicate rudimentary ideas, images, and feelings. The connection ends early if you use this trait again to bond with a different creature, or if you and the creature are ever more than 100 feet apart.
Tough Shell While you aren’t wearing armour, your base AC is 12 + your Constitution modifier. You can use a shield and still get this benefit. In addition, when you fall, you can use a reaction to angle your body and cushion the impact through your shell. When you do, you can subtract up to 100 feet from the fall when calculating falling damage. Once you use this reaction, you can’t do so again until you finish a long rest, as your shell recovers from the impact.
Languages You speak Common and one other language that you and your GM agree is appropriate for your character.