Enkoh

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Enkoh Info

Beneath snow-capped peaks, where white drifts bury the chaos of rocks and streams, the formidable enkoh make cities of ice and snow. Well-adapted to colder climes, these thick-furred simian folk blend an innate skill for survival with a piercing intelligence, making homes in inhospitable environments.

Community and Craftsmanship

Enkoh have a transformative effect on their environment, domesticating beasts, curtailing avalanches, and building sprawling towns. With singular intent, enkoh collaborate to form a unified community capable of raising a city from the icy wastes in a matter of months. Their realms can be found within vast glaciers and snowfields, boasting soul-soothing hot springs and serving steaming winter cider fermented inside the trunks of hibernating trees. Few enkoh structures are ancient; the ephemeral nature of ice and slow creeping of glaciers means only those structures in the coldest, flattest expanses are over a few hundred years old. This transient nature leads enkoh to value their kith and kin—their troop—over any single location, and has made them masters of ice-crafting. With saw and skin, enkoh cut and melt ice just enough so that it forms solid bonds upon re-freezing. This method produces edifices of fantastical shapes; indeed, enkoh architecture is widely regarded as some of the most beautiful in the Yokai Realms by the few foreign eyes to have seen it.

Troops of Solitude

Masters of ice-craft, enkoh guard their crafting secrets fiercely and rarely trade anything more than the essentials with other races. Though it is rare for an enkoh to leave their troop, the lure of master crafters specialising in metal and stone, as well as tales of verdant, sprawling landscapes not cloaked in ice, can lead some into lives of adventure. Fewer still return to their troop, but those that do are warmly welcomed and can expect a peaceful old age in return for sharing the wisdom of their travels.

Enkoh Traits

Feature Description
Ability Score Increase Your Intelligence score increases by 2.
Age An enkoh reaches maturity at 15 years of age and can live up to 80 years.
Anatomy You have two arms, two legs, and a tail.
Creature Type You are a Humanoid.
Thick Fur You have resistance to cold damage.
Languages You can speak, read, and write Common and one other language that you and your GM agree is appropriate for your character.
Subrace There are two primary variations among the enkoh: hulking and springtail. On the whole, enkoh see little value in the anthropological labels placed upon them by other races, living together in equality and peace. Choose one of these subraces.

Hulking

Every bit as rugged, resolute, and unflinching as the frigid mountains they call home, hulking enkoh are known for their fierce, calculating minds and explosive physical strength. Rarely do hulking enkoh act swiftly; they prefer to assess, analyse, and contemplate before choosing a path. However, when moved to action, the mountains move with them.

Feature Description
Hulking Ability Score Increase Your Constitution score increases by 1.
Hulking Size You are Medium. Hulking enkoh are broadly built and can vary substantially in height, from as short as 5 feet all the way up to above 7 feet tall.
Hulking Speed Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Hulking Chest Beating As a bonus action, you can pound your fists to your chest, causing a surge of adrenaline and valour. Until the start of your next turn, you have resistance to bludgeoning, piercing, and slashing damage, and you have advantage on Intimidation checks. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hulking Ice Craft You gain proficiency with one of the following artisan’s tools: carpenter’s tools, glassblower’s tools, jeweller’s tools, mason’s tools, potter’s tools, or smith’s tools. You have advantage on ability checks you make to use these tools to shape ice.
Hulking Natural Cooks With ingredients worth at least 1 sp, you can prepare a meal for a number of Medium or smaller creatures equal to 2 + your proficiency bonus over the course of a short rest or long rest. A creature who eats the meal at the end of the rest regains one spent Hit Die and gains temporary hit points equal to 1d6 + your proficiency bonus.
Hulking Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Springtail

Vibrant, dynamic, and swift, springtail enkoh are the more sociable of their race. Their bonds of fellowship extend to the environment around them; they are masters of taming beasts of land and sky for both work and companionship. Rarely sitting still, springtails walk, speak, and trust quickly.

Feature Description
Springtail Ability Score Increase Your Dexterity score increases by 1.
Springtail Size You are Small. Springtail enkoh are nimble, light, and short. The smallest adults can be as little as 2 feet tall, while the largest can reach as high as 4 feet.
Springtail Speed Your walking speed is 35 feet, and you have a climbing speed equal to your walking speed. In addition, climbing on a creature larger than you doesn’t count as difficult terrain for you.
Springtail Beast Wardens You have advantage on ability checks to tame or influence Beasts.
Springtail Skillful You gain proficiency in your choice of two of the following skills: Acrobatics, Animal Handling, Nature, Performance, or Survival.
Springtail Springing Leap Your tail adds an incredible spring to your leaps. You can add your Dexterity score to the maximum distance you can cover with a long jump, and you can add your Dexterity modifier to the maximum height you can reach with a high jump. In addition, you can jump your maximum distance with or without a running start. As usual, each foot you jump costs 1 foot of movement.
Springtail Sturdy Tail Your tail can support your weight and balance. When you make an ability check or saving throw to avoid being forcibly moved, you can use your reaction to curl your tail around an object within 5 feet of you that is attached to the ground or another sturdy surface. If you do so, you have advantage on that check or save