Self-Preservation System
Whenever you are critically hit by an attack, you can use your reaction to transform into a creature of the GM’s choice with a CR equal to your proficiency bonus (as per the polymorph spell, no concentration required).
Once this boon is activated, it can’t be activated again until the next dawn
Launch (1d6, 30ft)
A portion of this prosthesis is attached to the limb by a length of chain, rope, or wire, and can be launched at the enemy. The hook is the same piece as in the Hookshot property, that gets launched as a weapon.
- The prosthesis is a ranged weapon that uses your Strength or Dexterity modifier for the attack and damage rolls.
- You’re considered proficient with this weapon.
- The portion of the prosthesis used to attack is automatically reeled in immediately after.
Hookshot (30ft)
If you are not holding an item:
- You can shoot the hook at a fixed surface within range as a bonus action, or as a reaction when falling. The hook then attaches to that surface until you use a bonus reaction to detach the hook and reel the rope back in, or until the rope is destroyed. The rope is an object with AC 10 and 10 hp.
- You can fire the hook at another creature at least two sizes larger than you, making an attack roll with the prosthesis. You’re considered proficient with the attack, which uses your Strength or Dexterity modifier for the attack roll. On a hit, it deals no damage, but the hook attaches to the target. A creature within 5 feet of the hook can use an action to forcefully detach the hook with a successful DC 10 Strength or Dexterity Check.
- While the hook is attached, you have advantage on ability checks made to move along the rope, such as climb a vertical surface, swin against a current, or walk against a strong wind.
- You can’t move or be moved more than the hookshot’s range away from the point to which the hook is attached.
- If you’re falling, you stop falling further than the range at which you shot the hookshot and become suspended from the surface the hook is attached to.
- In addition, until the hook is reeled back in, the prosthesis can’t hold anything or be used to make attacks, and you can’t use or benefit from objects integrated into the prosthesis (such as attacking with a weapon).
The fog cloud from this armor covers an area 40ft radius. In the fog cloud, you can see clearly and teleport to any position covered by fog, this has a range according to my movement.

Dark Leather Armor (from Astral Plane Tailor)


New Eagliereign Find Familiar Summon



Illusionist's Bracers
Dragonscale Whetstone
Ancient - Brass
Magisk smithing hammer
-
Durable,
triple the HP of the item -
Flashy,
This item looks really cool. While you wear or hold the item, you have advantage on Charisma (Persuasion) checks against creatures that can see the item -
Unreactive,
This item resists corrosion and rot. If an environmental effect or creature would cause an item to become damaged (such as a gray ooze’s Corrode Metal), roll a d20. On an 11 or higher, the item is unaffected -
Gravity Void,
When you are prone, you can stand up using only 5 feet of movement - Om jag craftar med denna hammaren kan jag crafta 4 timmar till per dag (upp till 12 från 8).
- +2 till alla Strength checks när jag har den i handen.

